Hivelocity Launches Gaming Bundle for Studios’ Always-On Infrastructure

PR Newswire

Dedicated bare metal infrastructure for build pipelines, production backends, and live game servers with predictable pricing for sustained workloads.

TAMPA, Fla., Sept. 10, 2026 /PRNewswire/ — Hivelocity, an infrastructure-as-a-service provider of bare-metal dedicated servers, colocation, and virtualized cloud solutions, today announced the Hivelocity Gaming Bundle.

Hivelocity logo

Built for studios running live service titles and platforms, the bundle pairs single-tenant dedicated hardware with predictable, steady-state pricing and direct control over how game workloads are deployed and operated. It gives game studios, game-server orchestration platforms, and gaming security vendors a clear path to running build pipelines, production backends, and match-server fleets without paying cloud rates for elasticity their servers never use, and without handing off the orchestration they need to control.

The bundle is built around three common areas of game infrastructure:

Engineering Compute supports the development work behind modern games, including build farms, continuous integration pipelines, asset processing, testing environments, and other workloads that consume compute for long periods of time.

Production Compute runs the backend services players depend on every day, including account systems, authentication, progression, leaderboards, in-game commerce, telemetry, and matchmaking services.

Live Service Compute is designed for the latency-sensitive core of live games, including match servers, persistent world-state systems, voice services, and anti-cheat infrastructure. These workloads depend on consistent CPU performance, fast local storage, and network paths that can support a reliable player experience.

Game studios are taking a harder look at where public cloud fits, and where it starts to work against the economics of a live service business. Public cloud can be useful for burst capacity, GPU-heavy workloads, and development flexibility, but many live service workloads run continuously. Match servers, backend services, leaderboards, and telemetry systems often operate around the clock, and dedicated infrastructure can offer a more predictable cost model and greater operational control.

For content-heavy titles, bandwidth can also become a major cost driver. Large game patches, seasonal updates, and new releases can move massive volumes of data in a short period of time. Hivelocity’s Gaming Bundle is built to support sustained traffic with high-capacity network options, including 10 Gbps unmetered ports for appropriate workloads.

“Hivelocity’s Gaming Bundle is built for studios that want more control over the infrastructure behind their live games,” said Ned Pope, Chief Product Officer at Hivelocity. “Game teams already own the player experience, the matchmaking logic, the fleet orchestration, and the live operations model. We give them dedicated hardware, predictable economics, regional placement, and engineering support so they can run that stack with confidence.”

The bundle draws a clear line between what Hivelocity provides and what the studio operates. Hivelocity supplies the bare-metal foundation: single-tenant hardware, regional placement near concentrated player populations, network connectivity and transit, and network-level DDoS protection for the estate. The studio keeps matchmaking, fleet orchestration, anti-cheat operations, application security, and live ops uptime. A hybrid pattern is preferred by most organizations to take full advantage of all the cloud can offer, with bare metal for latency-critical core workloads for tick-rate-sensitive engines, a partner CDN at the edge, and the studio’s own cloud for burst and GPU workloads.

Studios manage their fleets through the myVelocity portal, public APIs, and Infrastructure as Code (IaC), with the same operations available in code as in the console. Hivelocity holds a SOC 2 Type II attestation for its core facilities, and a PCI-validated facility foundation is available at the Tampa facilities, with expansion in flight.

The Gaming Bundle is designed for studios already running their own server orchestration that have committed to a tick-rate target and need single-tenant bare metal, regional placement, and state persistence that shared infrastructure can’t reliably provide.

About Hivelocity
Founded in 2002, Hivelocity operates bare-metal infrastructure across globally distributed data centers, serving mid-market and enterprise customers in gaming, healthcare, SaaS, fintech, and high-performance computing. The company provides 24/7/365 in-house support with a 15-minute average ticket response time, backed by an SLA-guaranteed 99.99% network uptime.

Cision View original content to download multimedia:https://www.prnewswire.com/news-releases/hivelocity-launches-gaming-bundle-for-studios-always-on-infrastructure-302875586.html

SOURCE Hivelocity

About The Author